Balthazar007
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Post by Balthazar007 on Dec 22, 2016 3:24:08 GMT
This manual is a living document. As new developments arise, this will change accordingly.
Section 1: User Content No matter what kind of content you would like to create, you will need one thing, Creation Points (CP). One CP is earned each time you post within a "New World Location". You will notice that a post count is kept for you automatically and displayed under your avatar beside each of your posts. This post count, minus CP spent, plus any bonus CP, will equal your total CP at any given time.
Users from our Role Player Guild thread can transfer their CP as bonus CP to this forum, but can't be transferred the other way around. Simply private message me via the Role Player Guild and tell me how many CP you would like to transfer to here.
Now we will dive further into the 5 types of User Content. 1a) Characters: Upon signing up, you are entitled to one free character. After that, you will need to pay CP in order to create a new character. Characters are divided up by ranks. You may create a new character at any given rank. Although, starting off a new character at a higher rank will require more CP. You can only write as one character per post. Characters can be transferred from the Role Player Guild to this forum. More details about characters, such as ranks, can be found in the "Characters" board.
1b) Locations: There are three different categories and 5 different types of locations that you can create. The price of the location you create depends on the Category that you are using. More details on how to create a new Location can be found in the "Locations" board. Location's are not transferred as much as they are copied, and they can only go one way: from the Role Player Guild to here. This will be explained later on...
1c) Organizations: There are two different types of organizations: Functional Organizations and Special Interest Organizations. Functional Organizations serve a more game play effecting purpose, such as battle leagues or contest leagues. Special Interest Organizations pursue more arbitrary goals, such as taking over the world or stopping crime. Each character may only be a part of one Functional Organization and one Special Interest Organization at a time. More details on Organizations can be found in the "Organizations" board.
1d) Items: Items do not cost CP to create. Items are created by members of a specific type of Organization. Items are bought from Poke Marts using Trainer Points (TP). Items are broken down into three kinds: Pokeballs, Battle Items, and Key Items. The first two (Pokeballs and Battle Items) are divided further by trainer rank, while Key Items are available to everyone at all times. Items are transferable between users as either gifts, trades, or for sell. More information on Items can be found in the "Items" board.
1e) Missions: Missions vary wildly in their cost. This is because missions are highly customisable. Regardless of these variances, all missions share four parts: a description, requirements to join, goals to be completed, and rewards upon completion. Rewards upon completion are the primary factor in determining the CP cost of each mission. The creator of a mission must also have a participating character; this helps keep the mission moving forward. Missions can be found in every Location and Organization. More information on Missions can be found in the "Missions" board.
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Balthazar007
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Post by Balthazar007 on Dec 22, 2016 4:42:51 GMT
Section 2: Trainer Points and Self Reporting Trainer Points (or TP) are like currency within this RP. You can use these points to buy items from a Poke Mart or from other trainers. Each time you post as a character, that character earns one TP. You may also earn an extra TP per post for each organization that your character is a part (max. 2). Trainer points may also be earned through missions created by other users, as mentioned in the previous section. Some key items may effect TP as well. You may also gift them to another trainer or offer them up as a reward if you were to be defeated in battle. (Battles will be expanded upon in a later section.)
In order to keep the site running smoothly, trainer points and items bought with trainer points are not tracked by mods at all times. We will however be looking for signs of cheating and relying on the help of other users to report suspicious activity. If you are found to be abusing this honor system, your character may be deleted or entire IP address could be banned. In other words, play fair. We're here to celebrate writing and Pokemon, not to ruin the experience of others due to greed.
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Balthazar007
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Post by Balthazar007 on Dec 22, 2016 23:13:46 GMT
Section 3: Posting & Passage of Time The number one rule in regards to posting is to make sure someone else posts after you before you post again. Theoretically, this means two partners could bounce a conversation back and forth in order to gain Creation Points. Also, don't be crude; your characters can become baddies, but that doesn't mean you need to be an ass pulling a load of dung around.
You must also keep in mind the time of day within this RP world. Each real life month makes up one day in this RP. On the 9th of each month, the sun is rising within the RP world. On the 24th of each month, the sun is setting. Posting on these days can earn a Pokemon extra levels (see next section). Due to time zones, you can be up to 12 hours late or early and still count these bonus levels.
Therefore when you write on any day from the 10th till the 23rd, your character should be experiencing daylight hours. From the 25th till the end of the month and from the begging of the month till the 8th, your characters should be experiencing nighttime hours. This day vs night cycle is the only frame of time enforced in this RP; exact hours can be mentioned, but don't matter and generally just cause confusion.
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Balthazar007
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Post by Balthazar007 on Dec 25, 2016 5:27:30 GMT
Section 4: Pokemon As you know, there are currently 18 different types of Pokemon spread across what is now seven generations worth of Pokemon. Each location can only house a certain number of types. Types depend on the size of the location. Further detail on this can be found in the "Locations" board.
Past that, we separate Pokemon into four tiers based on their evolution chain. This is also how we find out which Pokeballs can catch which Pokemon: Tier 4: Pokemon in this tier are base forms of Pokemon that can evolve. Tier 4 Pokemon start at level one and are caught by Pokeballs.
Tier 3: Pokemon in this tier are either the first evolution of Pokemon that can evolve twice or Pokemon that don't evolve at all. Tier 3 Pokemon start at whatever level they would have normally evolved at and are caught with a Great Ball. If they are a Pokemon that does not evolve, their starting level is 30.
Tier 2: Pokemon in this tier are Pokemon that have evolved into their final stage. Tier 2 Pokemon start at whatever level they would have normally evolved and are caught with an Ultra Ball.
Tier 1: Pokemon in this tier are either Legendary or Mythical Pokemon. The only exception to this is Cosmog that starts at level 1 and is considered Tier 3 and it's following evolutionary stage, Cosmoem, that must be evolved from Cosmog and is considered Tier 2. Tier 1 Pokemon start at level 70 and are caught using a Master Ball; the only exception is, again, the Cosmog evolutionary tree that must be caught at level 1 with a Great Ball. This also means that Cosmog is the only Legendary Pokemon that can be caught before reaching the rank of "Pokemon Master". Legendary/Mythical Pride: Legendary and Mythical Pokemon can only be used in 3 PvP battles before they will no longer return to their PokeBall and head back into the wild. There are methods of extending this limitation, but for the most part, just be wise when deciding to use a Legendary or Mythical Pokemon in a PvP battle. Leveling Up: There are 5 different ways to level up a Pokemon. 1st: Pokemon can gain one level by having a battle with a wild Pokemon. You can only do this twice per RP day, once during RP "daylight hours" and "night time" hours.
2nd: Pokemon can gain two levels by participating in a PvP battle. Again, you can only do this once per RP day. Pokemon can be used in multiple battles, but only one per day (once per month IRL) can a Pokemon level up this way.
3rd: One Pokemon can gain three levels if brought out during a Sunset or Sunrise Post. Only one Pokemon can gain these three levels per Sunset or Sunrise. As a reminder, sunrise is on the 9th of each month (IRL) and sunset is on the 24th of each month (IRL).
4th: Pokemon may gain levels from the item called "Rare Candy". Some may consider this consumable pricey, but it can be bought at any rank and has no limit to the number of times it can be used per day or per Pokemon.
5th: Pokemon may gain levels through special conditions from special Pokeballs or Key Items. Key Items will be explained in the "Items" board. Evolution: All Pokemon evolve through leveling up in this RP. If they would normally evolve through special means only in the games, then they will evolve at the following levels: Tier 4 to Tier 3: Evolve at level 15
Tier 4 to Tier 2: Evolve at level 30
Tier 3 to Tier 2: Evolve at level 45
Pokemon with Evolution Trees: If a Pokemon has a split in their evolutionary tree, you may choose which evolution they will transform. Provide some realism by having your environment or situation be the apparent reason behind the Pokemon's evolution result.
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Balthazar007
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Post by Balthazar007 on Dec 25, 2016 5:28:08 GMT
Section 5: Battling We have tried out many different forms of battling and learned a lot in the process. The biggest lesson that we have learned is that Play-by-Post RPGs like this one are not very conducive to fair competitive battles. Instead, we will be relying on an off site battle system that many Pokemon fans already know about called Pokemon Showdown. Here's how it's done: Battles: Friendly VS. Competitive VS. League: Friendly battles are done just for fun; there is nothing to loose, and you can even opt out of using Pokemon Showdown. Competitive battles happen when two trainers want to put their own trainer points and/or items on the line if they loose, and these must be done with Pokemon Showdown. League battles are sponsored by a certain type of Functional Organization called a Battle League; the leagues themselves determine what sort of prizes will be handed out, and you must also use Pokemon Showdown.
Pokemon Showdown: If you have never used Pokemon Showdown, be sure to familiarize yourself with the site before using it for this RP. For all Friendly and Competitive battles, we will be using the "Anything Goes" format. When building your Pokemon, be sure to use the following guidelines:
One, use the same level, gender, and shiny status as listed here in this RP. Two, refer to bulbapedia when choosing your move sets; only use moves that the Pokemon can learn through leveling up (unless you have bought and used a TM within this RP). Three, only use hold items that you have purchased within this RP. Four, there are no restrictions on setting a Pokemon's happiness levels, ability, or stats spread.
Once you have recreated your team on Showdown, simply click find a user and search for your opponent (let your opponent know if your Showdown name differs from your user name on this RP). From there, everything works just like the handheld games; battle back and forth until you have a winner.
Dramatizing the Battle: After your battle concludes and all awards are dealt out accordingly, you are encouraged to reenact your battle. This serves three purposes. One, it makes things more interesting for readers that haven't seen the outcome yet. Two, you still rack up one CP per post you spend reenacting the battle. Three, all Pokemon that participated in the Showdown battle and reenactment battle will earn two extra bonus levels. Finally, when the reenactment is over, provide a link so that people can re-watch the showdown battle if they would like. As we said before, you may skip using Showdown all together and only use post-by-post battling to Dramatize the battle, IF your battle is only a "friendly". If you choose to not use Pokemon Showdown, we encourage the participants to kindly talk through the outcome of their battle via PMs (this way the illusion isn't ruined for observers).
League Battles: League Battles can vary from League to League. They can use different formats on Showdown besides the "Anything Goes" format. They can have further limitations such as typing, tier, or level restrictions. Be sure to read the Battle League section of the "Create an Organization" thread.
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Balthazar007
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Post by Balthazar007 on Feb 16, 2017 18:40:12 GMT
Section 6: Pokemon Contests Contests are like a mixture between beauty contests, popularity contests, and talent shows. There are three parties in every Pokemon Contest. One, the trainer and their Pokemon. Two, the judge(s) of the contest. Three, the crowd viewing the contest. Contest winners are decided by how well they impress the judge(s) and the crowd.
First, the contest rules must be agreed upon. This is when you decide who the judges are going to be, what your Pokemon are being judged upon, how many rounds their will be, how much the crowd should influence your contest, and more. For instance: your Pokemon could be judged by their show of powerful moves; the judges could be two neutral trainers that must reach a unanimous decision; the contest could last three rounds (AKA three posts each); likes by other site members could be tallied up into your total score or just used as a tie breaker.
Second, the rounds begin. If there is a dispute, the challenger goes first. Each contestant will have the opportunity to dazzle the judges with their chosen Pokemon. Your creative writing ability as well as your interpretation as to what will dazzle the judges/crowd are all on display. Judges and crowd feedback can be considered at the end of each round or held untill the end; this should be decided when agreeing on rules.
Third, the contest ends. When all rounds are over, final scores by the judges will be tallied and crowd feedback will be factored up for whatever it's worth. With this, we have our winner. The winner should then collect their reward from the looser or other entity, as decided when you agreed upon the rules. That's It! Contests CAN be simple and exciting! But they CAN ALSO be extravagant, detailed, and exciting! It's all up to the trainers involved!
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